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A history of King's Quest

I previously recalled my experience with the Atari ST and how that machine introduced me to Sierra's King's Quest (and other graphical adventure) games. It took a while for me to figure out that these games were, in fact, horrible because they often required you to make a correct decision at some point that, if done incorrectly, would make it impossible to later finish the game. But no matter. I wasted a decade on King's Quest, Larry, Police Quest, and a bunch of other games before I realized what a sucker I'd been. Obviously I wasn't alone: Adventure Classic Gaming has a nice look back on the history of King's Quest:

The advent of King’s Quest series in the early 80s heralded in a new era for graphical adventure games. The original King’s Quest was a true classic and arguably the best of its genre. Since its first release in 1984, the game had undergone no fewer than 10 re-releases or remakes by its original developer. The game had also been heavily redeveloped by a large community of enthusiastic fans who released their fan made remakes for free. In fact, the 18 years of developments of King’s Quest had overseen great advances in both software and hardware on which the game was built, with improved graphic engines, higher screen resolutions, and enhanced display colours. Despite all these changes, the core of what made King’s Quest a timeless masterpiece had basically remained the same.

I'm guessing that core had nothing to do with the quality of the graphics or, for that matter, the text parser. But maybe I'm just jaded. :)

Published Apr 23 2008, 03:15 PM by pthurrott
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Comments

 

Waethorn said:

This stuff is pretty old, but for a time, it also introduced a new important piece of computer hardware:  the soundcard.

When Sierra moved from the old AGI interpreter (pictured above) to the SCI interpreter, they fully embraced the soundcard technology, and were the first game developer to take advantage of in-game music, sound effects, and eventually, even digitized audio and speech.

There's even a website designated to the old MIDI music from the venerable Roland MT-32 and Sound Canvas sound modules/cards here:  www.queststudios.com

Adventure gaming has faltered in recent years with the advent of FPS's, and the buyout (read: raping) of Sierra by Vivendi/Universal.  There have been some shining stars that have continued the genre though:  notably, the Siberia series, as well as The Longest Journey, and its sequel, Dreamfall.

Barely any emotional content is derived from electronic entertainment these days except for the usual fear and adrenaline-fueled rage that's exemplified by violent shooters.  Even role playing games have very little good "acting" in the characters, especially in facial characteristics.  It's kind of sad really....(or not....but maybe that's the point)

April 23, 2008 1:51 PM
 

nutmac said:

Ah, the memories. Perhaps the best remake of all is a fan made offering from AGD Interactive.

April 23, 2008 2:30 PM
 

Dew Drop - April 24, 2008 | Alvin Ashcraft's Morning Dew said:

Pingback from  Dew Drop - April 24, 2008 | Alvin Ashcraft's Morning Dew

April 24, 2008 10:20 AM
 

Waethorn said:

"Perhaps the best remake of all is a fan made offering from AGD Interactive."

Actually, they have remakes for the first 2 King's Quest games.  I didn't care for the second one though.  Graphics were nice and all, but it deviated too much from the original story.  They're also working on Quest for Glory 2 VGA, but is still a work in progress.

I still like the Sierra-made Space Quest 1 VGA....

The music was awesome for the time (albeit cheezy), and there were many spoof themes in it.

66.49.226.244/.../Track21.ogg

April 24, 2008 12:09 PM
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About pthurrott

Paul Thurrott is the guy behind the SuperSite for Windows. Way behind. :)
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