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May 2008 - Posts

  • Live Search gets a makeover

    Not that many people would notice, but Microsoft's Live Search got a nice makeover recently. Here's the front page:

    Nice.

    The search results page(s) have similarly been streamlined. For good or bad, Microsoft has done away with the Windows Live common toolbar, which had previously been turning up on all their sites/services:

    The Windows Live Blog explains:

    Along with the release of our new search experience, we'd like to give some background into the design team and process that went into all the changes you see. You might not immediately think of design as being a critical part of a search product, but we think it is, and we have a growing team of designers, researchers, and developers who believe it, too. We have a growing, pro-design community here at Microsoft as well.

    Simple and powerful. Human. Fast. These were our guiding principles for this latest version of Live Search.

    Here's the nickel tour:

    • Simple and powerful is about getting just enough, having information and tools when you need them, and revealing functionality without being overwhelmed.
    • Being human reminds us that all good products speak to people and we should always design for them.
    • Being fast has particular relevance to search where so much depends on rolling up the world of information to support people's countless other activities and passions.

    OK, fair enough. I'm just curious whether any of this means anything. I mean, does anyone really care?

    Related: Live Search Design: Too many cooks? (LiveSide)

  • Zune Eats Creative's Meager Lunch, Grabbing 4 Percent of MP3 Player Market

    Wired Blog shows their true colors:

    Microsoft's Zune picked up a percentage point in the MP3 player market, bringing its share to a whopping four percent, with two million units sold. Microsoft has said from the start that it will stick with the Zune for as long as it takes for the player to gain traction, and it looks like that's starting to happen.

    Apple's share of the MP3 player market share dropped a single point to 71 percent, according to the NPD Group's study, but its lead is still monstrous. The bigger loser between Q1 2007 and Q1 2008 was Creative, which saw its share halved to two percent.

    This is more than kind of snarky (though I've also pointed out that the Zune is doing horribly). I'm going to go out on a limb and suggest that Wired/Wired Blog/Wired.com/whatever never condescendingly refers to the Mac's sub-four percent market share as "whopping." Just a guess.

    Imagine this story reworked for the PC market:

    Apple Eats Packard-Bell's Meager Lunch, Grabbing 4 Percent of PC Market

    Apple's Mac picked up a percentage point in the PC player market, bringing its share to a whopping four percent, with two million units sold. Apple has said from the start that it will stick with the Mac for as long as it takes for the platform to gain traction, and it looks like that's starting to happen.

    Microsoft's share of the desktop OS market share dropped a single point to 91 percent, according to the NPD Group's study, but its lead is still monstrous. The bigger loser between Q1 2007 and Q1 2008 was Packard-Bell, which saw its share halved to two percent.

    Not so funny any more is it? Until you realize that Apple's share of the PC market--alas--is actually just a whopping 3.26 percent.

    Put even more simply, the Zune--widely recognized as a complete failure after just 2 years on the market--is actually doing better in its market than the Mac--on the market for 24 years, or about 11 years since the return of Steve Jobs--is doing in its own market.

    Hardy-har-har, eh Wired? Hardy-har-har indeed.

  • Google Friend Connect

    Looks like Google will finally launch its long-awaited social networking play tonight. How does it announce such a thing? By announcing ... that it will soon make an announcement:

    Tonight at Campfire One at the Googleplex, Google will announce a preview release of Google Friend Connect, a service that helps Web site owners grow traffic by enabling any site on the web to easily provide social features for its visitors.

    Web sites that are not social networks may still want to be social -- and now they can be, easily. With Google Friend Connect (see the site following this evening's Campfire One), any Web site owner can add a snippet of code to his or her site and get social features up and running immediately without programming -- picking and choosing from built-in functionality like user registration, invitations, members gallery, message posting, and reviews, as well as third-party applications built by the OpenSocial developer community.

    Visitors to any site using Google Friend Connect will be able to see, invite, and interact with new friends, or, using secure authorization APIs, with existing friends from social sites on the web, including Facebook, Google Talk, hi5, orkut, Plaxo, and more.

    Google Friend Connect has been developed to lower two barriers to the spread of social features across the web. First, many Web site owners want to add features that enable their visitors to do things with their friends, but the technology and resource hurdles have been too high. Second, people are tiring of needing to create new logins and profiles and recreate their friends lists wherever they go on the web. Google Friend Connect offers a solution to both these issues.

    Unclear on how this is going to work? You're not alone. Fortunately, Google provides this image, which clears things up nicely:

    OK, maybe not. :)

  • Windows Vista tip of the week: Make UAC less annoying

    Readers of this site and listeners of the Windows Weekly podcast know that I advocate the use of User Account Control (UAC), Microsoft's unfairly maligned security technology. UAC does a lot more than just prompt you when you're about to make a potentially dangerous change to the system or run a program you downloaded from the Internet. It's also behind such related features as Internet Explorer 7's Protected Mode and Vista's virtualized file system and registry. So running UAC is, I think, a necessity for all Vista users.

    That said, I do understand that some people find UAC's regular prompts to be somewhat annoying. Fortunately, you can leave UAC enabled but turn off the prompts. The following tip refers to Windows Vista users utilizing an administrator-class account (which I assume is most people) and should be utilized by power users and others who really know what they're doing.

    Windows Vista Business, Enterprise, and Ultimate
    Open Local Group Policy Editor (Start Menu Search, gpedit.msc), and navigate to Computer Configuration, Windows Settings, Security Settings, Local Policies, Security Options. In the right pane, scroll down to User Account Control: Behavior of the elevation prompt for administrators in Admin Approval Mode. Double-click this entry and use the drop-down box in the Local Security Setting to change the value from Prompt for consent to Elevate without prompting. Then click OK and chose the Local Group Policy Editor. (Users looking for even more stringent security controls can go in the opposite direction and change the value to Prompt for credentials. This will cause every UAC dialog that appears to require you to enter your password.)

    Windows Vista Home Basic and Home Premium
    Open the Registry Editor (Start Menu Search, regedit.exe) and navigate to HKEY_LOCAL_MACHINE, SOFTWARE, Microsoft, Windows, CurrentVersion, Policies, System. In the right pane, find the value named ConsentPromptBehaviorAdmin. Double-click it and change its value data from 2 to 0. Then click OK and close the Registry Editor.

    Like other UAC changes, this change will trigger a Windows Security Center warning. To turn off this warning--not recommended unless you really know what you're doing--launch Security Center and click the link titled Change the way Security Center alerts me in the left side of the window. Then, choose Don't notify me and don't display the icon (not recommended) from the resulting dialog.

    This tip is derived from Chapter 9 of Windows Vista Secrets 2nd Edition, coming soon from Wiley & Sons.

  • Software pick of the week: WinBubble

    If you're looking for a TweakUI replacement for Windows Vista, there are several contenders, but the one that's closest in spirit and functionality is, I believe, WinBubble, a freeware application by Lawrence Albert. You can find out more about WinBubble on its Web site, but I'm especially amused by its ability to change the OEM information and logo, which you can of course populate with your own information. Microsoft may never release TweakUI for Vista. But they don't have to: WinBubble is what you're looking for.

    Thanks to Lawrence A. for the suggestion.

  • Bioshock ... the movie?

    Well, all I can say is, I hope the movie version of this over-rated game offers better plot devices than conveniently-located personal recorders all over the place. I've said it before and I'll say it again: There are many, many examples of games that do a much better job of telling a story than Bioshock. Half-Life 2 is just the most obvious, and a story that would also lend itself nicely to the big screen. Anyway...

    2K Games announced today that it has reached an agreement for BioShock, the universally acclaimed smash-hit video game, to be developed as a feature film by Universal Pictures. 2K Games, whose 2K Boston and 2K Australia studios developed BioShock, is a video game publishing label of Take-Two Interactive Software, Inc.

    The prospect of bringing this blockbuster game to life has attracted not only a major studio, but top Hollywood talent. Gore Verbinski, director of the Pirates of the Caribbean trilogy, is slated to direct and produce the BioShock movie. John Logan, Academy Award-nominated writer of Gladiator, The Aviator and Sweeney Todd, is in talks to do the screenplay.

    The expected release date and terms of the agreement were not disclosed.

    Related: My Bioshock review, in which I become the only reviewer to actually note that the game is excellent, yes, but also highly repetitive.

  • Inside Microsoft's War Against Google

    Business Week takes on Microsoft's future and comes to the same conclusion I have. It's all about cloud computing:

    Before yanking the Yahoo offer, [Microsoft CEO Steve Ballmer] had begun laying the groundwork for a strategy to compete with Google in online advertising. He's convinced that getting the online ad business right is essential to Microsoft's future. The reason: Consumers and businesses increasingly are switching from desktop software like Microsoft's to free online services that do the same things. "We are absolutely committed to be the leading player in that endeavor," Ballmer told employees at a recent gathering.

    It may be impossible to catch Google in search advertising ... But Microsoft has a fighting chance on several other fronts. Perhaps most important is display advertising, the colorful banner and video ads that run at the top or along the side of Web pages.

    It's hard to overstate how important it is for the company to master online advertising. While Microsoft is phenomenally profitable today, adding $1 billion each month to the cash hoard from its lucrative software business, it faces a serious long-term threat. The company's fortunes have been built on software that runs on PCs, especially its Windows operating system and its Office word-processing, spreadsheet, and e-mail programs. But that kind of software is beginning to shift online. People with pretty much any kind of computer can go to the Web and use applications for things like word processing and communication. The programs are typically available for free.

  • Microsoft Gears Up to Release Xbox 360 with New Chips

    With the understanding that "a new generation Xbox 360 with new chips" is the holy grail of Xbox 360 gaming, and has been for at least a year or so, here's the latest rumors along those lines, this time from X-bit Labs (emphasis mine):

    Microsoft Corp. reportedly plans to release a new version its Xbox 360 video game system code-named Jasper in August and has already assigned IBM and Taiwan Semiconductor Manufacturing Co. to make chips for the new game console. However, there are other important rumours: TSMC got orders to produce the chip for code-named Valhalla Xbox 360 design, which is rumoured to combine microprocessor and graphics chip in a single piece of silicon.

    The code-named Jasper design of the Xbox 360 game console will use ATI Xenos graphics and memory controller hub (GMCH) made using 65nm process at TSMC as well as IBM Xenon central processing unit (CPU) produced at IBM’s 65nm nodes. The new system design is projected to consume less electricity, use less complex cooling systems and also produce less noise.

    By contrast, current Xbox 360 design named Falcon utilizes GMCH and eDRAM cores manufactured using 90nm process technology at TSMC as well as CPU built at IBM using 65nm fabrication process. The first-generation Xbox 360 used 90nm chips.

    Obviously, I hope this is true. It certainly can't happen quickly enough: The current-gen Xbox 360 is too loud, too unreliable, and consumes too much electricity, and it's unreal to me that the company hasn't addressed these serious issues in a serious fashion yet.

  • Microsoft is NOT working on a copyright check for Zune

    Contrary to a blog posting on The New York Times Web site, Microsoft is not seeking to implement technology that will erase or block copied copyrighted content in the Zune. CNET's Ina Fried reports:

    The New York Times blog cites Microsoft spokesman Adam Sohn as saying that the software maker is exploring antipiracy measures with NBC. Microsoft issued a statement on Wednesday denying that there was any agreement to filter content.

    "Microsoft has no plans or commitments to implement content filtering features in the Zune family of devices as part of our content distribution deal with NBC," the software maker said in a statement.

    Sohn echoed the sentiment. "We've agreed to work with these guys on a number of issues, but we have no plans or commitment to put filtering technology as part of this arrangement with NBC," he told CNET News.com.

    Hopefully this puts an end to that bit of baloney.

    Thanks Sebastian.

  • Grand Theft Auto IV nets $500 million in one week

    Take that, Halo 3:

    "Grand Theft Auto IV" raked in more than $500 million in its first week in stores, selling more than 6 million units worldwide, the video game's publisher said Wednesday.

    The highly anticipated title from Take-Two Interactive Software Inc. has received stellar ratings along with criticism for its violent content.

    The title sold about 3.6 million units on April 29, its opening day, bringing in roughly $310 million. This is $10 million more than what Microsoft Corp.'s "Halo 3," another blockbuster game, took in during its first week last fall.

    More than 2.3 million people played [the game] on Microsoft's Xbox Live online service.

    Just so that's clear: GTA4 sold more on opening day than Halo 3 did in its entire first week on the market. Unbelievable.

    Thanks Dave. :)

  • Rainbow Six Vegas 2 for Xbox 360 Review

    No big surprise, but I'm behind in my Xbox 360 game reviews. So it makes sense to start with the game that's been sucking up my free time in huge quantities lately. And I'm not talking about Call of Duty 4 (see my review) or Grand Theft Auto IV, though both certainly have their place. No, I'm referring to Rainbow Six Vegas 2, the sequel to a five-star game I reviewed last year.

    Like its predecessor, Vegas 2 is fun, addictive, and immersive, with a nice mix of single player, co-op, and multiplayer experiences. A team-based shooter, Vegas 2 will appeal to fans of the first game, but it stands on its own as well.

    The big question, of course, is whether Vegas 2 stands up to the current Xbox 360 shooter champion, COD4. The answer, as it turns out, is no. Too, Vegas 2 doesn't really offer much over its predecessor, and is in fact just a continuation of the same game. That's fine, as the original Vegas was fantastic. But as the Xbox 360 game market matures, a me-too title like Vegas 2 simply isn't as compelling as it would have been a year or more ago. So in the end, Vegas 2 is excellent, yes, but hardly trend-setting.

    Screenshots

      

         

    Plot: In Vegas 2, you complete the cliff-hanger ending from the first game and hunt down the leader of a terrorist plot aimed at bringing down the city of sin. I don't believe I'm giving much away by revealing that there's a double-agent involved.

    Graphics: First-rate again, and up to the standard set by the Xbox 360. It's about on-par with COD4 in my opinion.

    Sounds: As with the original, the Vegas 2 soundtrack is mostly atmospheric and similar to the original. One weak spot is the voice acting, which sounds great but looks horrible.

    Game play: Here, Vegas 2 provides some important upgrades over its predecessor. Key among these is a killer idea called ACES (Advanced Combat Enhancement and Specialization), which carries over all of your player character characteristics between all play modes. So as you increase in power, any improvements (such as ranks, weapon upgrades, and so on) carry over. This also means that you can achieve ranks and other upgrades through a combination of play types, via single player (solo and/or co-op), terrorist hunts (solo and/or co-op) and multiplayer, either online or local. What a great idea.

    Unlike in the first Vegas, you can now run, which is surprisingly beneficial as anyone who's switched between games like Halo 3 (where you can't) and COD4 (where you can) will tell you.

    NPC AI is generally pretty good, but I got tired of commanding my squad to launch a grenade at a particular place only to be told they couldn't do that. Maybe I'm missing the point of leading a squad of killers around, but I thought part of that would involve them following my commands.

    Replayability: Excellent. Thanks to three distinct play modes, each of which can be enjoyed alone or with another player, Vegas 6 has huge replay value. I actually went through the single player campaign three times, once on Normal, once on Realistic, and then again on Realistic in co-op mode. Then I played through several Terrorist Hunt missions on Normal to snag a few achievements, and then played every one of them again on Realistic. Finally, we've been checking out multiplayer here and there. It's excellent, and thanks to the ACES system, you can actually improve ranks and get achievements online, which is appreciated, but it's no COD4.

    I'd also note that the ranks system combined with some healthy achievements spread contributes to replayability if you're into that kind of thing. I certainly am: While I'll never have enough free time to hit "Elite" status, I'll probably keep going until I get the "Officer" achievement, which should happen soon. Given how much time I've already devoted to single player and Terrorist Hunt, that will probably occur during online play.

    Multiplayer: Vegas 2 offers the usual selection of multiplayer game types and allows you to complete the campaign and Terrorist Hunt missions with a second player via splitscreen, LAN, or over Xbox Live. This adds up to a first-rate multiplayer experience. Again, it's not quite as fine-tuned as COD4, but Vegas 2 does offer a healthy community of players online.

    Final score: Highly recommended.

  • ImageWrap books on Blurb

    I pretty use MyPublisher for my own photo books now, but Blurb just introduced a new book type that looks interesting. According to an email I received from the company, "ImageWrap is a new hardcover book option that lets you print text and images directly on the front and back of your books. You’ll still get to create a front cover, spine, and back cover just as you always have, but with ImageWrap, each area will wrap smoothly over the edge of your book. ImageWrap books also feature a durable matte finish. They’re beautiful." More info from the Blurb blog:

    On May 8th, Blurb will launch ImageWrap, a new product that will allow you to print an image directly on the front and back of any hardcover Blurb book, creating a smooth, sophisticated effect. Our ImageWrap books feature a durable matte finish that creates a rich tactile experience, adding visual impact that you typically see with high-end art books. Trust me when I tell you they’re stunning.

    The ImageWrap pricing is a tad bit higher as these books cost more to produce. ImageWrap books start at $24.95 for a 7×7, $31.95 for an 8×10 or 10×8, and $56.95 for a 13×11. Don’t worry - our hardcover with dust jacket option is not going away. ImageWrap is simply another hardcover product now available.

    Here's an example:

  • Zune 2.5

    Microsoft issued a major update to its Zune software today:

    We've updated the Zune software with features our community's been asking for, including gapless playback, smart playlists, new sorting options, multiple-device syncing, and advanced song info editing, including drag-and-drop functionality. If you have Windows Live Messenger running, it'll let your contacts know what you're playing. And when you go to Zune Marketplace, you'll now find over 600 episodes of popular TV shows to download, plus more than two million DRM-free MP3s.

    Great news for members of the Zune Social: the discovery experience is now fully integrated into this update. Send messages and listening recommendations directly from the software. Zune Pass subscribers: sync your friends' Zune Cards with your device and their music comes along—their recent plays, favorite tracks, and top songs from their most-played artists. Even if you don't have a Zune Pass, you'll still see their play data on your device, so you can choose what you want and buy the songs next time you sync.

    Expect some shots and a review soon. I would point out, however, that the Zune guys promised something new around TV content, and this just appears to be a copy of what Apple's doing. Not sure what's going on there yet.

  • Contest - Enter Now to win a HDX Dragon!

    My buddy Barb is taking part in a 31-blog contest sponsored by HP and BuzzCorps:

    It’s the giveaway of a lifetime. I’m pleased to be one of 31 sites partnering with HP and BuzzCorps in the 31 Days of the Dragon event. This computer is THE Entertainment Notebook PC to own.

    Anyone reading this blog entry can enter my contest between now and 6pm Eastern Daylight Savings Time US on May 12, 2008. I’ll be shipping the HDX Dragon Entertainment PC to the lucky winner who will be chosen on May 13. Details of the contest below.

    It's a treasure hunt!
    Posted May 06 2008, 09:07 AM by pthurrott with no comments
    Filed under:
  • IE and Windows XP Service Pack 3

    There's not a whole lot of new info here, but I know there continue to be questions about IE 7 and Windows XP SP3, so here we go... A post from the IE Blog:

    XPSP3 will continue to ship with IE6 and contains a roll-up of the latest security updates for IE6. If you are still running Internet Explorer 6, then XPSP3 will be offered to you via Windows Update as a high priority update. You can safely install XPSP3 and will have an updated version of IE6 with all your personal preferences, such as home pages and favorites, still intact.

    If you are currently running IE7 on XPSP2, Windows Update will offer you XPSP3 as a high priority update. If you choose to install XPSP3, Internet Explorer 7 will remain on your system after the install is complete.

    Thanks Brett!

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