WinInfo Daily News   |   Windows IT Pro
in

SuperSite Blog

Black Mesa

Oh man. This looks incredible.

Put simply, Half-Life and Half-Life 2 are two of the best single player shooters ever made. Incredible plots, graphics, and presentation in both. Of course, Half-Life 2 pre-dates its sequel by some six years and now, ten years after the fact, the graphics in the original HL pale in comparison. Don't get me wrong, it's still incredible. But it looks nothing like HL2.

Steam, the makers of both games, have put the Source engine behind Half-Life 2 up for developers to tinker with. And a group of folks have undertaken an incredible task: Recreate the entire original Half-Life game using the newer Source engine. The project is called Black Mesa, after the facility in which much of the original game takes place. And it looks absolutely incredible.

Check out the trailer for starters.

And then check out the About page for more info:

Black Mesa (formerly Black Mesa: Source) is a Half-Life 2 total conversion remaking VALVe Software's award-winning PC game, Half-Life. Utilizing the Source engine, Black Mesa will reintroduce the player as Doctor Gordon Freeman, along with the original cast of memorable characters and environments seen in Half-Life. Black Mesa was built and founded on the basis that Half-Life: Source was inadequate as the Source engine port of Half-Life, regardless of the intentions of VALVe Software. As such, Black Mesa was founded to fully reconstruct the Half-Life universe utilizing Source to its fullest potential in terms of art detail, level sizes and code features. This total conversion will not require Half-Life: Source to play - only a copy of any Source Engine game installed on Steam.

Oh man. I can't wait.

Comments

 

gorath said:

I'm still blown away by the fact that halfile still works, even in vista.

I just entered my original CD key into steam, and got an updated version of the game. Incredible.

Now this, however sounds awesome. All of Halflife with modern graphics and such. I can't wait either!

December 1, 2008 9:28 AM
 

HovisC5 said:

I've been watching the development of this mod off and on for a while now; didn't expect it to make it this far. This will be one hell of a release for the Source community.

December 1, 2008 10:38 AM
 

Black Mesa is still alive « Hovis’ Reviews and Random Thoughts said:

Pingback from  Black Mesa is still alive « Hovis’ Reviews and Random Thoughts

December 1, 2008 10:49 AM
 

lotsamystuff said:

Cute, but it's no "Mario Kart". ;-)

December 1, 2008 11:07 AM
 

x3haloed said:

I've been waiting for this mod for years. I think it's going to come out at about the same as Duke Nukem Forever.

December 1, 2008 11:17 AM
 

psuchad said:

The company is Valve not Steam.  Steam is the distribution system.  This is often mistaken since Valve does not market themselves very well on their Steam website.

December 1, 2008 11:22 AM
 

Waethorn said:

Valve already came up with Half-Life: Source.  The texture and model quality isn't nearly as good as it was in HL2 though.

At last count, there were still only 2 of the proposed 3 HL2 Episodes in the bag.  Where is Ep. 3, Valve??!?

And for that matter, WTF happened to SiN Episodes?

In other news, Duke Nukem Forever's release date has slipped to Judgement Day, making it impossible for anyone to play....

December 1, 2008 11:27 AM
 

Waethorn said:

I've been waiting for EA to announce all these new games they said they'd bring out for Mac 2 years ago at E3....

....still waiting.

(Ok, maybe not.)

December 1, 2008 12:57 PM
 

runner7775 said:

HL: Source was just a port to the source engine so  they didn't bring anything to the table there.  In fact that's one of the reasons Black Mesa exists.

Hl2 EP3 was supposed to be june 2009 last time I saw.

And the SIN series last time I checked it was cancelled after the first game.

December 1, 2008 2:14 PM
 

Waethorn said:

"HL: Source was just a port to the source engine so  they didn't bring anything to the table there."

They did increase the texture resolution, as well as the polygon count.  In effect, it brought the quality of the High-Resolution Pack that was introduced in HL: Blue Shift backwards to HL1.  HL1 never had that option (unless you had Blue Shift).  Blue Shift is like night and day in graphics quality over the original HL1.  They ported HL1 + High-Rez Pack to Source, not just HL1 alone.  Of course, Source brings all kinds of goodness, such as support for much higher rez vidcards and compatibility with new OS's.  Remember that HL1 was released during the time of 3dfx Voodoo1&2's and 16-bit colour depth.  I had the very first NVIDIA GeForce 256 GPU during HL1.  NVIDIA coined the term "GPU" with that card.  It was a wicked card at the time.

"Hl2 EP3 was supposed to be june 2009 last time I saw."

That counters what they originally said, in that episodic content could be released relatively quickly.  I finished Ep. 1 in about a single 5&1/2-hour sitting.  Ep. 2 in about 7-hours between 3 sittings.  That's just sad.  For the time they spent on HL2: Episodes, they could've put out a much longer game that might've turned into a true sequel: HL3.

"the SIN series last time I checked it was cancelled after the first game."

What a shame.  The first episode was actually pretty good - much better than the original.

December 1, 2008 2:29 PM
 

runner7775 said:

The main thing was not having a huge 4 or 5 year development process for the HL2 games(what was the time frame between HL and HL2, 6 years or something like that?)

But they did delay EP2 and im sure they have and will delay a little for EP3.  Its too bad their ending the current story arc with that game.  

Btw I didn't know about the other things they did when they ported HL.  But i do wish they would've rebuilt it better with the source engine than they did(like black mesa is doing).

December 1, 2008 4:00 PM
 

Waethorn said:

"i do wish they would've rebuilt it better with the source engine than they did"

It was a quick port.

One thing is definitely true:  The length of time they took is too long.  Whether or not they have enough staff on hand, the playable length of the episodes is just pathetic, considering their development cycle.

Oh, and FYI:  HL1 wasn't meant to be a full series until it started garnering good reviews.  It was going to taper off into one of those "Doctor Who"-style endings that didn't make a lot of sense.  It took a while for good reviews to roll in too, because at the time of launch it was practically an unknown.  Sierra didn't have any hits on their hands at the time, after being bought up by Vivendi Universal, afterwhich they killed all the Quest games and layed off the entire Coarsegold, CA staff where Sierra began.  Half-Life brought Sierra out of a VU-induced grave.

December 1, 2008 4:30 PM
 

runner7775 said:

hmm didn't know that about the series.  

I would almost bet money that at least a few games come out explaining what happens to corporal Shepherd of Opposing Force fame.  I think that's where they are going after Episode 3.  (People will debate it all the time but Valve won't tell, or they haven't decided it)

They have taken a lot of time with the games although the last one was a little short.  The biggest difference I see between the games they put out and the community mods that try to fill in gaps in the storyline is the attention to detail.

But everything aside, the Half Life series is the best series of games I have ever played bar none.

And long development cycles?  TF2 took forever, but its no Duke Nukem Forever.  

December 1, 2008 4:43 PM
 

gorath said:

what do you mean by "it's no duke nukem forever"?

December 1, 2008 5:25 PM
 

runner7775 said:

gorath,

Duke Nukem Forever has been in development for 11 years or so.

December 1, 2008 5:39 PM
 

runner7775 said:

oh btw so many old games work so great in Vista

December 1, 2008 5:41 PM
 

gorath said:

Oh, I see what you mean.

Well, they have called it "duke nukem FOREVER"

the clue's in the title!

I don't see what all the fuss is about regarding DN to be honest. I never enjoyed the original. Gaming had just made it's tentative first steps into polygonal 3d environments, end then along came duke nukem "3D", with a modified DOOM engine, and, to my mind, a rather weak game as well.

Of course, may of my friends loved the game, which led to some of the geekiest pub-debates ever.

December 1, 2008 5:44 PM
 

gorath said:

"oh btw so many old games work so great in Vista"

Oh, I know that, but I was very surprised to get a free, updated version of HL! My original disc refused to install, and of course, could only use a Voodo card.

My Quake disc, on the other hand, didn't have a serial key, so I had to pay for a new version from steam. I was in retro gaming heaven!

December 1, 2008 5:47 PM
 

half life 2 mods | Digg hot tags said:

Pingback from  half life 2 mods | Digg hot tags

December 1, 2008 6:58 PM
 

vinski- said:

Good to hear this project is till alive.

They've been working on it so long I was afraid it to become obsolete, but lucky for them valve has also been keeping the source engine up to date, so its still very competitive.

December 2, 2008 5:42 AM
 

best pc games | Digg hot tags said:

Pingback from  best pc games | Digg hot tags

December 2, 2008 6:07 AM
Acceptable Use Policy

About pthurrott

Paul Thurrott is the guy behind the SuperSite for Windows. Way behind. :)
SPONSORED LINKS FEATURED LINKS

Calculate your savings nowSee how SAN is 57% cheaper than DAS over three years Free CDs Offer Fundamental Content for IT ProsAre you up to speed on the latest technologies and solutions? Don't miss out on your chance to get up to speed quickly on fundamental, in-depth information on some of the hottest topics in our library of content. Let Your Users Reset Their Own Passwords: Free Download Try a 30 day free trial of Desktop Authority Password Self-Service – it provides an easy-to-use, robust system for allowing users to reset their own forgotten passwords or locked accounts. Exchange Server 2010: Deploying Unified Communications - Virtual conferenceDecember 1, 2009 - Free Registration. Build your Unified Communications future on a strong Exchange Server 2010 foundation. Get Windows IT Pro & Mark Minasi’s Favorite Power Tools GuideOrder Windows IT Pro now and get "More of Mark Minasi's Favorite Power Tools"--a in-depth guide to the most useful Windows commands --FREE with your paid order! Subscribe today, and save 58% off the cover price! Migration, Virtualization, Availability, and Desktop ManagementRealize the importance of a workload optimization strategy...it can affect your bottom line! Deep Dive into VMware vSphere, eLearning SeriesJoin John Savill to explore the major functionality capabilities of the vSphere virtualization platform, including identification of the changes from ESX 3.5.
Windows IT Pro |  Subscribe |  Register |  FAQ for Windows |  Media Kit |  WinInfo News |  Europe Edition |  About Us |  Contact Us/Customer Service |  Affiliates/Licensing
SQL Server Magazine |  Office & SharePoint Pro |  WinDevPro |  asp.netPRO |  IT Library |  Technology Resource Directory |  ITTV |  IT Job Hound

© 2009 Penton Media, Inc.     Terms of Use | Privacy Statement | Reprints and Licensing