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Reality Check Time for Cross-Platform Gaming Demo

The tech blogosphere is abuzz this weekend about a Microsoft demo at TechEd Middle East 2010 where Eric Rudder plays the same game on Windows, on a Windows Phone, and then on the Xbox 360. And it's not just the same game--it's the same game session, so you can continue playing a game you started on one device on either of the others.

And the crowd goes wild.

Sorry, but spare me. Microsoft has promised this kind of thing in the past, sort of: Remember when Shadowrun for the PC and Xbox 360 were going to usher in an era of games you could play together in mixed Windows and Xbox 360 environments? No? That's OK, no one else does either: Shadowrun was a terrible game and no other attempts at this kind of functionality were made. So while the notion of what Microsoft showed off is interesting, let's get real. It's like playing the modern equivalent of a Java-based game: You're going to get a minimal experience in each environment because you can only use lowest-common denominator technology.

So while I'm not saying this won't happen, I am saying it won't be a huge deal. Because this what Microsoft does. It just throws stuff out there and sees what sticks. More often then not, it doesn't stick.

I'd love to be proven wrong down the road. But this has "doesn't stick" written all over it.

Comments

 

Keleko said:

What upset me most about Shadowrun was how bad a game it was.  The Shadowrun setting deserves a better game.  It would actually work well as an MMO setting, but we'll probably never see it now because of this bad game that did come out.

March 7, 2010 2:54 PM
 

Nickelgreen said:

Times are completely different now.

I hope you are proven wrong as you have been with Windows Phone 7 series.

March 7, 2010 3:11 PM
 

DRWAM said:

Nickelgreen, glad to see that you're still around and healthy. Live long and prosper bro!

March 7, 2010 3:16 PM
 

joewood1972 said:

Fine, Shadowrun was bad.  But there's nothing that really links the game experience with the ability to share progress across platforms.

I could write a game using the native APIs in each platform and still store the progress in the cloud.  It's really just the infrastructure that's need to accomplish this - along with shared identity (XBOX live).

Also, although XNA and Java based games share some technology attributes - it's really quite different.  XNA is really a managed .NET wrapper over DirectX, which is (effectively) the native API for XBOX and PC.  Microsoft is emphasizing productivity and cost of development here - which is the right thing to do.  As the number of platforms increase, software houses are going to be looking at an effective way to target as many platforms at once.  It really wouldn't surprise if we saw an XNA port for Android and Silverlight support (either directly or through Mono) in the not too distant future.  

March 7, 2010 3:19 PM
 

Rasken said:

Shadowrun was a great game for what it was.  Unfortunately, there wasn't enough of it and it would've needed another 6 months to a year in the cooker.

Has MS been smart about it they would've waited or they should've released it at 29$ instead of full price.

The PC version tanked because it required Games for Windows Live and at that point you had to pay a fee to access it.No self-respecting gamer would've ever paid for online gaming at that point outside an MMO.

March 7, 2010 3:22 PM
 

Nickelgreen said:

@DRWAM

Thanks so much!

I'm often on twitter now

March 7, 2010 3:36 PM
 

Webdev511 said:

If someone wrote an app to monitor MMOs on a 7 Series Windows Phone (That works much better than Windows Phone 7 Series) they would stand to make a pretty penny.

March 7, 2010 3:42 PM
 

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March 7, 2010 6:35 PM
 

smoothbond said:

How is a game that scores 70% on GameRankings.com a 'terrible' game? I played shadowrun, it wasn't great, but I and obviously a lot of other game review sites felt it was OK. But that's not even the point here. Microsoft were demonstrating cross platform functionality and the ease of implementation, the demo they showed was supposedly running 90% shared code across PC, 360 and Phone 7. Its up to the developers to run with this not Microsoft, they've demonstrated that it can be done and its supposedly easy to do, its up to developers to determine if this adds value or not. You mentioned the lowest common denominator in your response, but that's only relevant if the genre doesn't support it. I mean I play tetris on my phone and my xbox 360, I don't need a powerhouse to get the most out of tetris on either platform but I still find it equally rewarding on both.  I've got your back Paul, but sometimes you're a bit too cynical for your own good.

March 7, 2010 7:04 PM
 

whiplash55 said:

I would love to play shooters on the same server as people on an X-Box

A: because X-Box users are all pretenders that will end up playing wii fit eventually.

B: Because I'd love to crush, slaughter, and corpse hump,  said pretenders. At least until their POS X-Box red ringed again.

March 7, 2010 7:26 PM
 

sati said:

The best scenarios I could think of - Fable pub games! , Mass Effect side quests, Inventory management - You get the point - RPG!!!!!!!!!!!!

March 7, 2010 9:10 PM
 

jemme993 said:

I'm going to save gryfsec some time and post for him on this entry. "Paul sucks. I hate Paul. Lemming lemming lemming. I think I know technology."

Did it for you this time buddy!

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tomi said:

now if blind people could actually play audiogames on multi-platforms, that'd be cool! So far, the games listed at audiogames.net are nothing compared to your sighted mainstream games - we're at least 10 years behind. And that is very sad.

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yoshipod said:

For once I actually agree with Paul.

Its a nice concept, but you end up with games that are built for the lowest hardware.

Someone with a a next generation x-box or gaming PC is going to want games that take advantage of the hardware.

Where I can see this being nice is to make part of a game mobile.  Lets take World of Warcraft for instance.  No way you could do a 25 man raid on a mobile phone, but you could check your in game mail, work the AH, craft items, etc.

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rr0de74@live.com said:

"I would love to play shooters on the same server as people on an X-Box

A: because X-Box users are all pretenders that will end up playing wii fit eventually.

B: Because I'd love to crush, slaughter, and corpse hump,  said pretenders. At least until their POS X-Box red ringed again."

Spoken like a 15 year old boy.  U are the reason they have MUTE in games.

This will NEVER happen.  Sorry no one really cares.  90% of gamers are on consoles, and for hard core shooter games its the 360 or PS3.  There are plenty of people playing Battlefield Bad company 2 on the PS3 for me, dont need to play with 360 player or the handful of PC players.

Paul are you going to review Battlefield Bad Company 2?  Single player is just ok, not quite as good as MW2, but the multiplayer is 100X better than MW2 even after NINE patches.

March 8, 2010 12:52 PM
 

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